While being a little stale and short, the storyline proves to be satisfactory and what anyone would expect from a Crysis installment. What was even more expected and perfectly delivered from the Crytek game engine is the cutting-edge graphics and superb gameplay. The moment Liberty Dome comes into view, and New York is shown for what it is 20 years later, it’s hard not to put down your controller/keyboard, sit back and enjoy the breathtaking view that unfolds before you. While holding on to the jungle elements of the first game, and combining them with the rubble and destruction of New York City and its infrastructure from the second game, the third is a smooth and cohesive mix of both, as New York is turned into a war-zone between super creepy alien scum and super creepy human scum organization.
The nanosuit still features the same abilities as before, giving the players power to cloak, harden to armour, become lighting fast and basically feel like a walking tank. A new addition however, is the hi-tech hunter bow that allows the nanosuit to stay invisible while shooting one-shot-kill arrows. Some arrows can gut your enemies dead and stick them to the walls, or electrify them, some even carry explosives. Even with a wide range of modifiable and indefinitely powerful weapons and artillery, the predator bow is the weapon you’ll fall for the fastest. The suit, now integrated with Alien mechanism, can also handle alien technology better than before; and with a much more user-friendly suit, players have the ability to modify according to the environment. The interface where you modify the suit and weapons is easily accessible. In fact, the interface has as little friction as possible, making it easier to employ a real soldier’s instincts and apply changes accordingly.
The post-apocalyptic nature of the entire game, the ability to manipulate a super suit to acclimatize to almost any threat or environment, and the whole thing where there are powerful and ruthless aliens crawling all over the place gives the player the “hunter” feel that the game promised. However, the game is short, and even though a few bursts of bullets makes you replay the previous checkpoint, the game is incessantly easy all throughout.
What made Crysis 3 different from the rest of the FPS games, was that in being such a hard-action-packed game, where the main initiative from start to finish has been kill, destroy and contain, the game manages to bring up an emotional atmosphere. The sadness in Pyscho’s eyes as he retells his story about being tortured and skinned out of his suit is nothing compared to the hatred and stink you feel when Pyscho accuses Prophet of being nothing more than a piece of technology. The tense dialogue makes it hard not to be thrown into the middle of the verbal onslaught that accompanies most of the game, and the emotional factor, makes it even more real.
The multiplayer mode has been deemed better than that of the previous installment, and definitely worth a shot. One should get comfort from the fact that the game finally brings the story to a close and not a bad one at that too. From being able to see every blade of grass as it’s trampled by an oncoming scout alien team, from listening to the rapid breathing of enemies and the arrows hitting the targets with murderous appeal, and for bringing an end to a great story, Crysis 3 is easily the first blockbuster game of the year.